MOBA + Battle Royal
CEBG is a third-person shooting game in which 40 players fight in each battle. CEBG blends last-man-standing gameplay with the survival, exploration and scavenging elements of a survival game. players battle in a battle royale, a massive last-man death-match where players fight to keep the last man. Players can choose to play solo, duo or in small teams of up to four. The last person or team alive wins the game.
The player parachutes from the plane onto the map at the start of each battle. Aside from custom clothing choices that don't affect the game, players may start out unequipped. If players want to get weapons and equipment from the beginning, they need to buy them in advance.
After landing, players search on the map for weapons, mechs, and other equipment. These items are procedurally distributed across the map at the start of the match, and certain high-risk areas often have better equipment.
Killed players can also be looted for their belongings.
Every few minutes, the playable area of ​​the map will begin to shrink to random locations. Any players caught outside the safe area will be gradually harmed, and will eventually be eliminated if they do not enter the safe area in time. This results in a more restricted map, which in turn increases the chances of encounters. During the battle, random areas of the map are highlighted in red and bombed, posing a threat to players remaining in that area. In both cases, players are warned minutes before so that they have time to move to safety places. A plane will occasionally fly randomly over various parts of the playable map, or anywhere the player uses a flare gun, and drop a loot bag containing items hard to be obtained elsewhere. These packages emit a highly visible signal, attracting players to pursue for it and triggering further confrontation. On average, a full round takes less than 10 minutes.
At the end of each battle, players receive game tokens or gift packs based on their performance. In the future, CEBG will support users to customize the map, such as building larger teams or squads, or changing the distribution of weapons in the game map, or whether they can be resurrected after death.
The difficulty of the competition is lower than that of an FPS and a battle lasts about 10 minutes, meeting the needs to spend players' fragmented time.
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