MOBA + Battle Royal

Couner Fire is a third-person shooting game in which 4v4 MOBA mode and 20-player Battle Royale mode. Couner Fire blends last-man-standing gameplay with the survival, exploration and scavenging elements of a survival game. players battle in a battle royale, a massive last-man death-match where players fight to keep the last man. Players can choose to play solo, duo or in small teams of up to four. The last person or team alive wins the game.

MOBA

In each MOBA battle, there are 8 players divided into 2 teams, following a 1v1 confrontation mode. Each team can have a maximum of 4 members. For every opponent eliminated, you earn a point. The first team to reach 12 points wins, or the team with the highest score within 3 minutes claims victory.

After entering the map for battle, a traditional MOBA combat mode will be adopted, with teams following a left-to-right lane pattern for attacking, regardless of which side they are on.

Both teams will spawn at their respective base when they enter the map simultaneously. After being eliminated, a 2-second countdown will appear in the center of the screen. Once the countdown ends, you will respawn at your team's respawn point. During the countdown, you can only observe the ongoing battle by swiping the screen; other actions are disabled.

Experience for leveling up within a match can be gained by eliminating opponents and defeating monsters in the wilderness, with the maximum level being 10. In-match leveling is only applicable to the current match.

Battle Royal

In each Battle Royale battle, 20 players engage in combat.

The player parachutes from the plane onto the map at the start of each battle. Aside from custom clothing choices that don't affect the game, players may start out unequipped. If players want to get weapons and equipment from the beginning, they need to buy them in advance.

After landing, players search on the map for weapons, mechs, and other equipment. These items are procedurally distributed across the map at the start of the match, and certain high-risk areas often have better equipment.

Killed players can also be looted for their belongings.

Every few minutes, the playable area of ​​the map will begin to shrink to random locations. Any players caught outside the safe area will be gradually harmed, and will eventually be eliminated if they do not enter the safe area in time. This results in a more restricted map, which in turn increases the chances of encounters. During the battle, random areas of the map are highlighted in red and bombed, posing a threat to players remaining in that area. In both cases, players are warned minutes before so that they have time to move to safety places. A plane will occasionally fly randomly over various parts of the playable map, or anywhere the player uses a flare gun, and drop a loot bag containing items hard to be obtained elsewhere. These packages emit a highly visible signal, attracting players to pursue for it and triggering further confrontation. On average, a full round takes less than 3- minutes.

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