Counter Fire Whitepaper
  • About Counter Fire
  • Core Values
  • Vision & Mission
    • Background
      • The Gaming Market in 2022
  • Official Channel
  • Roadmap
  • Gameplay
    • MOBA + Battle Royal
    • Design on the Balance of Playability
    • Play To Earn
    • PVP
      • Quick Play
      • Ranked Mode
    • PVE
    • Hero
      • Hero Types
      • Hero Attributes
      • Hero Stories
      • Hero Level and Stats
    • Weapon
    • Chip
    • NFT Upgrade
    • Free To Play
    • Game Story
  • Social & Fission
    • Multiplayer Mode
    • Follow & Message
    • Live Streaming
  • ECONOMY MODEL
    • Token Economic Model
    • $CEC - Governance Token
      • Allocation & Release
    • Burning and Treasuries
  • TEAM & COMMUNITY
    • Founder Team
    • Partners
  • Legal Notice
    • Legal Notice
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  1. Gameplay

Design on the Balance of Playability

Couner Fire is an asymmetrical confrontation type game.

The result of each battle will be affected by the following factors:

  1. The strength of teammates

  2. The strength of the player

  3. Owned hero/weapon's level and attributes

  4. The strength of opponent

Therefore, how to realize team matching in a balance way is an important part game design.

The matching principle Couner Fire follows is: only teams with similar game duration, win rate, and level will be matched to the same battle.

The relevant matching algorithm will be continuously optimized according to the in-game data.

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Last updated 1 year ago